Amulet of Cursed Invisibility: Piece of glass on a chain. Wearer must resist vs. level 10 or think they are invisible even though they are not.
Amulet of Paranoia: Metal, screaming skull on a silver chain. 3x day casts Detect Ambush (p.58) or Detect Hate (p.109). However, there is a 10% chance it will detect enemies where there are none.
Bedroll of Restfull Slumbers: Normal looking bedroll, any tired person can enter it and sleep until they are rested. Will induce pleasant dreams.
Chest of Interest: Small wooden chest, can hold max 200 coins. Money placed within the chest gains interest at the rate of 1% per month.
Coolness Cloak: White cloak, keeps wearer at normal temperature in heat. However, gives -10 against cold based attacks.
Dorundras Flower Pot: Brown flower pot. All plants grown in this pot are subject to Enhancement (p.55) and get +50 RR's against disease.
Dorundras Sundial: Non portable sundial works indoors, even on cloudy days.
Finger Stealer: Brass ring. Anythings passing through the ring dissappears for ever. If finger pushed through person feels no pain.
Hunters Long Bow: Long Bow +10, +20 against animals.
Lawn Trimmer: Goat construct. Eats grass and makes it dissappear. Can do one cubic foot per round. Can't fight.
Mind Tune: 5 lbs chunk of crystal, when holder concentrates on music the crystal plays it.
Nasty Pillow: Comfortable looking pillow. Any one sleeping on it must resist vs. level 10 or have horrific nightmares.
Tiny Cottage: Small, 10 cm cubed house. 1x day can become full sized. Stays big for twelve hours. Cottage contains kitchen and two bedrooms.
Useful Tool: Strange looking piece of metal. 1x day can become a +10 tool useful for any secondary skill.
Weather Cloak: Repels all airborne precipitation (rain, snow, hail) in a field that extends in a 1 foot radius about wearer.